Drum Instrument / PluginBeta 2

Tsukuyomi
Drum Engine

Make the beat.

Shape the sound.

Finish the record.

A 16-pad drum instrument that takes you from raw samples to a finished drum track without leaving the plugin.

Hear it in action

VST3 · Standalone · AU coming soon

Tsukuyomi / Live UI
Tsukuyomi Drum Engine main instrument interface with pads, controls, and sequencer

See the whole drum workflow.

Demo video slot

The main Tsukuyomi walkthrough will land here.

One instrument. One window. From the first hit to finished drums.

The problem

Your drums shouldn't need five plugins.

A sampler for the sounds. A sequencer for the pattern. Another plugin for compression, another for saturation, another for space. Somewhere between the third window and the fourth, the idea you had five minutes ago is gone.

Tsukuyomi keeps the whole process in one place: pads, sequencer, sound design, mixer, effects and mastering in a single window.

Tsukuyomi Drum Engine stereo output meter
Play it

Load a kit. Start making noise.

Hit pads with a MIDI controller, your keyboard or the on-screen grid. Layers respond to velocity, choke groups keep hats behaving, and 32 voices leave room for fast rolls.

Build the sound

Every pad holds three sample layers you can stack, cycle, randomize or map to velocity. Shape each one with a full envelope, filter, drive, pitch, reverse and pan. You're not picking a drum, you're building one.

3 layers / pad32 voicesChoke groupsVelocity response

Pad layout

The 16-pad grid, the way it ships.

01KICK
02SNARE
03CLAP
04HAT
05OPEN HAT
06PERC
07RIM
08TOM
09LOW TOM
10HIGH TOM
11SHAKER
12TAMB
13STOMP
14IMPACT
15METAL
16FX
16 pads / 32 voices / 4 scenesStep 01 / 16
Sequence it

Build the rhythm directly inside Tsukuyomi.

Program in 4/4, 3/4, 5/4, 6/8, 7/8 and 2/4, then shape swing, groove and Euclidean fills until the pattern moves the way you want.

Tsukuyomi Drum Engine step sequencer showing a programmed drum pattern
  • Drag whole beats

    Move complete patterns into the groove, then keep shaping them.

  • Drag individual pieces

    Place single kicks, snares, hats and percussion exactly where they belong.

  • Start from categorized presets

    Browse by style, pull in a starting point and make it your own.

  • Build, customize, drag

    Combine the parts, adjust the feel and rearrange without leaving the sequencer.

Tsukuyomi Drum Engine interface for shaping individual drum hits
Make every hit matter

A pattern should feel human.

A pattern shouldn't sound mechanical just because you drew it with a mouse. Select any step and shape what happens inside that hit.

VELOCITY

Softer or harder.

PROBABILITY

A chance of playing instead of a guarantee.

MICRO-TIMING

Push or pull a hit off the grid.

RATCHET

Up to 8 repeats per step.

PITCH

Up to ±24 semitones.

CONDITIONS

Every 2nd, 3rd or 4th loop, or fills only.

The pattern stops being a grid. It starts behaving like a performance.

Four scenes, one track

Build a track, not just a loop.

Build a groove, a stripped-back verse, a variation and a fill. Launch them by hand or chain them. Scenes switch on the downbeat of the next loop, so your drums evolve without stopping the music.

Tsukuyomi Drum Engine scene and performance workflow
01

SCENE A

The main groove.

02

SCENE B

The stripped-back verse.

03

SCENE C

The variation.

04

SCENE D

The fill.

Your kit

Your kit. Your rules.

Start with the factory library, then drag in your own WAV, AIFF or FLAC files. Swap the kick, layer the hats, lock the sounds you love and randomize the rest. Happy accidents are part of the workflow.

Prefer raw samples? Explore the Tsukuyomi Drum Bundle.

WAV
AIFF
FLAC
MONO / STEREO

Sample length

Up to 30 seconds

The point

Happy accidents are part of the workflow.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine vertical sample library browser
Then mix the kit

Every pad. Every move. Your mix.

Shape all 16 pads independently, then bring the kit together through the master bus.

  • Independent channel control

    Set volume, pan, mute and solo on every pad.

  • Shared effects

    Send each channel to delay, reverb, chorus or parallel compression.

  • Whole-kit balance

    Keep the master simple or print a fully custom drum mix.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine 16-channel mixer with pad level and pan controls
Tsukuyomi / Live UI
Tsukuyomi Drum Engine routing view for individual pad outputs
Routing

One piece. One channel. No compromises.

Send every piece directly to its own channel in your DAW, or keep the full kit together when the mix calls for it.

  • Direct per-piece channels

    Kick, snare, hats and percussion each reach the DAW on their own track.

  • Independent processing

    Shape, compress and automate every drum piece without the rest of the kit.

  • Master or multitrack

    Print the whole kit or print only the pieces that need attention.

ISI AUDIO Architectural Models

Three original EQ characters.

Switch on Analog and choose an architectural model built to give the kit its own character.

Tsukuyomi / Live UI
ISEVE 1095 ISI AUDIO Architectural Model interface

ISEVE 1095

A three-band console-style EQ with high-pass filter and polarity.

Tsukuyomi / Live UI
IPI ISI AUDIO Architectural Model interface

IPI

A parametric EQ paired with a 10-band graphic EQ, 31 Hz to 16 kHz.

Tsukuyomi / Live UI
ISITECH ISI AUDIO Architectural Model interface

ISITECH

A boost-and-cut program-style EQ. Shape the low end, open the highs, find that big-but-tight feeling.

Compress the right drums

Not the whole kit.

Give the kick more weight, crush the snare and keep the hats dry. Three parallel slots let each piece move on its own terms.

Every pad feeds each compressor independently, then blends back against the dry kit.

TOP

01

PUNCH

02

SMASH

03

ISI 76

04

IA2A

05

Tsukuyomi / Live UI
Tsukuyomi Drum Engine parallel compressor rack with three slots
Finish the drums

The last stage is part of the instrument.

Shape the kit, add the character you need and finish the track with Impact, three-band EQ, serial compression, saturation, lo-fi, 8-bit, volume and stereo metering built into the instrument.

Tsukuyomi / Live UI
Tsukuyomi Drum Engine Mix and Master strip with impact, EQ, compression, saturation, Lo-fi, 8-bit, volume and meter controls
From idea to drum track

Seven steps. Keep the momentum.

Build a kit, shape the sounds, program the groove and finish it without leaving the instrument.

01

LOAD

Factory kit or your own samples.

02

LOCK

Keep what you love, randomize the rest.

03

SHAPE

Tune, filter, envelope and drive each sound.

04

PROGRAM

Build the groove.

05

HUMANIZE

Use probability, velocity and micro-timing.

06

PERFORM

Move across Scenes A–D.

07

MIX / FINISH

Set the mix, then finish with the master section.

Then make the music.

Tsukuyomi Drum Engine DAW workflow and file-format interface
Works with your DAW

Keep the workflow yours.

Tsukuyomi follows your host's tempo and timeline, and runs on its own clock when the DAW stops. Drag MIDI out (a full pattern or a single lane), automate what you need, and save your work as:

.ISI

The complete kit.

Samples, pads, sequencer, scenes, FX and routing.

.ISIS

The rhythm.

Pattern, scenes, tempo, meter and swing.

Available now: VST3 and Standalone. An AU version is in the works.
Specs

The details, without the clutter.

Pads / layers
16 / 3 per pad
Polyphony
32 voices
Scenes
A–D
Samples
WAV, AIFF, FLAC, up to 30 s
Outputs
22 stereo
Formats
VST3, Standalone (AU coming soon)
System requirements: Final OS and host compatibility details will be published before release. AU support is planned for a future version.

Take your samples to a new level.
This is where your drums happen.

Watch the demo

Beta 2 / VST3 · Standalone · AU coming soon

ISI AUDIO